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Basics of Modding Empty Basics of Modding

Post  Jumpman on Fri Feb 25, 2011 10:08 am

Here's the link you asked for.

Before you start, you will need...
1. A folder to copy the hellendoorn map to. Put it somewhere easy to remember, but out of the main BF folder so it doesn't interfere with the normal running of the game.
2. A copy of the WinRFA program. Search on google, or use this one.
3. An appropriate tutorial. One for the WinRFA Program by cajunwolf. And one for the basics of modding Hellendoorn by Ray.

Additional tutorials from the LPS site can be found here.
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course), but I'll do my best to provide basic tech support until you get better at it.

Good luck!


Last edited by Jumpman on Sun May 08, 2011 12:22 am; edited 1 time in total
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Basics of Modding Empty Re: Basics of Modding

Post  [DrH]*BlackDeath*[Ldr] on Sat May 07, 2011 9:20 am

Jumpman wrote:Here's the link you asked for.

Before you start, you will need...
1. A folder to copy the hellendoorn map to. Put it somewhere easy to remember, but out of the main BF folder so it doesn't interfere with the normal running of the game.
2. A copy of the WinRFA program. Search on google, or use this one.
3. An appropriate tutorial. One for the WinRFA Program by cajunwolf. And one for the basics of modding Hellendoorn by Ray.

Additional tutorials from the LPS site can be found here.
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course), but I'll do my best to provide basic tech support until you get better at it.

Good luck!
I've tried that but hmm, I'm no good computer techno so it didn't work.
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Basics of Modding Empty Re: Basics of Modding

Post  [DrH]Deathwatch[Ldr] on Sun May 08, 2011 8:04 am

[DrH]*BlackDeath*[Ldr] wrote:
Jumpman wrote:Here's the link you asked for.

Before you start, you will need...
1. A folder to copy the hellendoorn map to. Put it somewhere easy to remember, but out of the main BF folder so it doesn't interfere with the normal running of the game.
2. A copy of the WinRFA program. Search on google, or use this one.
3. An appropriate tutorial. One for the WinRFA Program by cajunwolf. And one for the basics of modding Hellendoorn by Ray.

Additional tutorials from the LPS site can be found here.
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course), but I'll do my best to provide basic tech support until you get better at it.

Good luck!
I've tried that but hmm, I'm no good computer techno so it didn't work.
I stuffed up too. Sad

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Basics of Modding Empty Re: Basics of Modding

Post  asad on Sun May 08, 2011 9:19 pm

Jumpman wrote:Here's the link you asked for.

Before you start, you will need...
1. A folder to copy the hellendoorn map to. Put it somewhere easy to remember, but out of the main BF folder so it doesn't interfere with the normal running of the game.
2. A copy of the WinRFA program. Search on google, or use this one.
3. An appropriate tutorial. One for the WinRFA Program by cajunwolf. And one for the basics of modding Hellendoorn by Ray.

Additional tutorials from the LPS site can be found here.
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course), but I'll do my best to provide basic tech support until you get better at it.

Good luck!

In my opinion, I prefer BGA over WINRFA. BGA edits everything without the need to extract or pack it. You have to just make a copy of Hellendoorn in Levels folder and name it Hellendoorn_002.rfa and start modding.

List of all versions and download links for bga can be found here: http://code.google.com/p/bga/downloads/list?can=1&q=
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Post  Ranger on Sun May 08, 2011 10:35 pm

All this modding makes my head go nuts.
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Post  asad on Mon May 09, 2011 5:43 am

Ranger wrote:All this modding makes my head go nuts.

Was there any need to tell this?
P.S Deathwatch you made me an officer. What a Face TY!
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Post  [DrH]Deathwatch[Ldr] on Mon May 09, 2011 6:04 am

asad wrote:
Ranger wrote:All this modding makes my head go nuts.

Was there any need to tell this?
P.S Deathwatch you made me an officer. What a Face TY!
You are kinda nice, and your post count is yeah...

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Post  asad on Mon May 09, 2011 6:23 am

[DrH]Deathwatch[Ldr] wrote:
asad wrote:
Ranger wrote:All this modding makes my head go nuts.

Was there any need to tell this?
P.S Deathwatch you made me an officer. What a Face TY!
You are kinda nice, and your post count is yeah...

oh thnx! =) I appreciate!
Back to the topic, I have little fun mods which I can upload if anybody wants em. Smile
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Basics of Modding Empty Re: Basics of Modding

Post  [DrH]Deathwatch[Ldr] on Mon May 09, 2011 7:42 am

asad wrote:
[DrH]Deathwatch[Ldr] wrote:
asad wrote:
Ranger wrote:All this modding makes my head go nuts.

Was there any need to tell this?
P.S Deathwatch you made me an officer. What a Face TY!
You are kinda nice, and your post count is yeah...

oh thnx! =) I appreciate!
Back to the topic, I have little fun mods which I can upload if anybody wants em. Smile
Don't think they'd be any good.

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Basics of Modding Empty Re: Basics of Modding

Post  IronSky on Mon May 09, 2011 12:17 pm

Jumpman wrote:
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course)

He cannot mod, but he is good at stealing other people's mods.
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Basics of Modding Empty Re: Basics of Modding

Post  asad on Mon May 09, 2011 1:42 pm

IronSky wrote:
Jumpman wrote:
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course)

He cannot mod, but he is good at stealing other people's mods.

This topic is not about discussing that.
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Basics of Modding Empty Re: Basics of Modding

Post  IronSky on Mon May 09, 2011 3:58 pm

And somehow you think I care. Pity the fool.
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Basics of Modding Empty Re: Basics of Modding

Post  [DrH]Deathwatch[Ldr] on Tue May 10, 2011 6:16 am

asad wrote:
IronSky wrote:
Jumpman wrote:
Any in-depth questions may be directed to better modders than myself (BM, rensa, Dice, ray or Revan, after you get their permission of course)

He cannot mod, but he is good at stealing other people's mods.

This topic is not about discussing that.
I'm glad you know.

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